Exploit yourself is a Spec commercial inspired by NIKE.
Directed by Carl Erik Rinsch, Expliot yourself talks about your own limits. The commercial was produced in Big Lazy Robot Visual Effects studio from february to may.
Our wish was to show off the nerve and spark and freshness of the city with the strength and power of modern sport competition, all in a whole 3d environment.
Exploit Yourself talks about pushing your limits just for the sake of it.
Title: Exploit yourself – Spec commercial inspired by Nike.
Director: Carl Rinsch
Animation: Big Lazy Robot Visual Effects.
Music: The Prodigy – The Big Gun Down
Boag’s Draught: From The Pure Waters Of Tasmania Full Length These pure waters are special, something goes in there, comes out different. But in a good way. Don’t know why, suppose it’s always been that way. Sure things don’t always turn out the way you expect, but nobody’s complaining. Because this water just… Makes things better.
Some very early results with Augmented Reality (AR) on an iPhone 3G. This video shows an adaptation of the Parallel Tracking and Mapping system to an iPhone. All processing is done live on the phone. http://www.robots.ox.ac.uk/~gk
Despite having completed only two games to date, Team Ico are widely regarded as one of the most talented video game development groups around today. Their first game Ico, was a delightfully imaginative adventure game, taking control of a young boy having to solve countless puzzles to help a young girl escape a vast castle. The second was Shadow Of The Colossus, this time controlling another young boy, whom with the help of his horse, must defeat gigantic colossi enemies.
The third game by Team Ico, and their most anticipated to date, is The Last Guardian. Again the focal character is a young boy, this time navigating his way around an expansive land with a huge griffin-like creature. It’ll be the same classic action-adventure and puzzle game we saw in Ico, which is what the Japanese studio do best, and after a leaked proof of concept video, a full trailer premiered at E3 2009.
At Apple’s WWDC event in San Francisco, Apple had a bunch of Cinema Display monitors mounted together on a wall showing what looked to be some sort of pulsating canvas. But a closer look revealed that it was actually a huge collection of icons for many of the apps available in the App Store, arranged by color. Apparently, when someone purchased one, that app’s icon would pulsate, creating the effect.
While it wasn’t quite real-time, nor was it entirely representative of all the more than 50,000 apps in the App Store, the visualization was pretty damn cool. Prettier than the Google Holodeck and it gave off less heat. Not surprisingly, onlookers were mesmerized by the pulsating apps.
The face paint animation film is made up of 4,816 separate stills. Each and every frame was hand-painted, shot, wiped off and redrawn, slightly differently for the next frame in order to create a seamless sequence. This time-consuming process involved the band members lying still for two consecutive days in a studio.
In order to animate the singing bit, lip movement was created by animating a painted mouth on the singer Dede. This involved breaking the lyrics into phonetics and giving each sound a specific mouth shape. To make this as realistic as possible all the mouth shapes were painted on Dedes face individually and then shot. All 4,816 frames of the music video can be found on Flickr http://www.flickr.com/photos/39167181…